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Morrowind siege at firemoth
Morrowind siege at firemoth








* Renamed banners for several traders in Sadrith Mora that had banners with "Dunmer" (Dunmer Trader, Dunmer Weapons/Armor etc) in their name, even though none of the traders are Dunmer. Additionally, dozens of bugs were squashed, quality of life improvements have been made and new items, weapons and armor have appeared in the gameworld."Īs for exact changes, here are the full patch notes for 5.0 part II: According to the mod's creator, "With this update comes a plethora of changes, including an overhaul of the Labour Town District in Balmora, an overhaul of Molag Mar, and an overhaul of Ald Velothi. The latest update is the second part of update 5.0, an endeavor that started earlier this year. Since it looks like a lot of fans aren't too happy with Bethesda at the moment regarding current projects, and the Elder Scrolls VI game is still a long way off, this mod is a perfect way to revisit a fan favorite without it being something drull and overdone.įor those that have followed my work at other sites, you'll know I've been following this particular mod very closely through the years. Morrowind: Rebirth is exactly as it sounds: a total overhaul mod that aims to completely change the way Morrowind functions to make it even more stunning, more beautiful, and even better gaming experience for fans of the beloved Bethesda franchise.










Morrowind siege at firemoth